Following my time with more than 200 recent games this year, I am officially turning the page on 2025. My year-end list is published, and I'm satisfied with the concluding selections, even knowing a host of fantastic releases may have dropped through the cracks. At this point, it's nothing for me to do other than unwind, take a short break, and maybe enjoy a nice walk in the— oh no, discovered one more brilliant title. And just like that, goodbye to my intentions!
During my laid-back sessions, usually reserved for a few oddball curiosities, I've discovered what might become my initial top game of 2026. Sol Cesto is a distinctive procedural dungeon crawler for Windows PC that reimagines a conventional labyrinth explorer into a probability-fueled game of significant risk danger and payoff. View this a preview for the in-the-know: If you relish in knowing about a game before it's popular, sample Sol Cesto so you can burn a spot in your gaming budget.
Sol Cesto is a thought-provoking procedural game that's a departure from all I've previously experienced. The setup is that you need to explore a dungeon, descending floor after floor to find the sun, which has gone missing from its world. When you play, this creates some familiar roguelike structure. Choose an adventurer with their own stats and abilities, defeat enemies on every stage of monsters, acquire some stat improvements (in the form of teeth), and overcome a few area guardians. Easy to grasp!
The method by which you truly navigate a dungeon room, however. Each instance you begin a fresh level, the game presents a 4x4 grid of boxes. Every tile either contains a monster, a loot box, a trap, or a healing strawberry. To explore a room, you just select on one of the horizontal lines, but the specific tile you land in is up to chance.
You could encounter a row with multiple foes, a strawberry, and a treasure chest in it. You begin with a 25% chance of hitting any given square in a row.
Then, you'll chances are recalculated. So do you take the risk, or do you choose on a alternative option first and try to make less risky choices early? This is the risk-reward dynamic at play in Sol Cesto, and it's absorbing once you get its rhythm.
The procedural hook is that your probabilities can be influenced over the course of a session by picking up teeth that alter which objects you're more attracted to. As an instance, you might get a perk that will reduce the probability of encountering a trap, but will similarly reduce the odds of finding a treasure chest too.
The strategic possibilities are not endless, but there's enough to engage with to enable you to influence probabilities to your preference.
Naturally, at its heart, it's a game of chance. There's always the possibility that you have a high probability to land on the square you want but ultimately choose a foe that would deplete your final hit point. Every move is a gamble, so a persistent nervousness exists as you navigate a level and choose whether to keep clicking or to proceed to the subsequent stage instead of testing fate.
Consumables including enemy-killing bombs aid in reducing the chance, similar to some hero powers. An adventurer's special power, powered up by clearing four squares, enables you to choose a vertical line instead of a horizontal line on a turn. Should you use this move wisely, you can save that move for the right moment to sidestep a dangerous choice. You'll find an astonishing degree of depth in the seemingly straightforward task of clicking.
Sol Cesto is remaining in its preview phase, and it has another update planned before the final game is launched. Another playable adventurer and a additional end-level foe are scheduled to arrive by the end of January. The official version probably isn't far behind, but the studio haven't announced a specific release window yet.
Whenever the complete game arrives, you might want to put Sol Cesto on your radar. For the past week, I've been thoroughly captivated with it, uncovering each of hidden nuances and banking my earned gold every session to reveal a continuous trickle of persistent upgrades, including fresh adventurers and items available for acquisition mid-attempt. I still haven't reached the bottom, and I get the feeling I'll still be attempting that goal when the full version launches. I'm committed for the entire experience.